Wednesday, May 28, 2014

Week 11 | Final Ilustrator Tips

After a few weeks of working and getting a feel of Illustrator, I have gathered a few key points in order to model well. I stumbled across a tutorial that answered all my issues of painting realistic textures. I decided to search how you would go abouts painting photo realistic skin using vectors, because skin is full of so much information, pores, shades, freckles etc.


The Method

The method is really simple and less complicated than all the ways I have seen students attempt it in class. The best way to create photo realistic texture is by starting off with a square fill, it is simple geometry that if you add mesh to, will not go wonky.

Once you have a square over the shape you want to trace, its best to add a mesh point right in the middle of the square.

You then can start moving the anchor points at the corners of the square around to 'hug' the shape, and then with the handles of the anchor points you can start to customize the curvature.

After that is setup, your ready to go start adding more mesh points and filling as you go.

The video below demonstrate the photo realistic vectors

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