What I Need to Research
| Sketched Side
So far I had studied different trace Methods to replicate the Sketched side
however it isn't as easy as just using the trace tool because it doesn't duplicate
the idea of a pixelated image.
Here are a few samples of trace tool options
Original No Trace 16 Colour High Fidelity
|
I ended up customizing my own trace options and was happy with the result.
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Original No Trace My Own Custom Trace Options
|
I needed to search tutorials on how to make vectors look like a rasterized or
pixelated image and came across this handy tutorial but I wasn't pleased with
the results for our assignment.
| Texturizing Materials
Since I am now involved in the texturizing of the front of the bike I had idea as
to how to do it. Andrew had come across an illustrator artist who showed a
tutorial on how to draw a photorealistic motorcycle in Illustrator. The idea
was to trace basic external shapes, fill them and within the large shapes, create
sub shapes with the high lights and low lights to create the texture. This was a
great start but after attempting I realised that more drawings needed to be done.
Nielson, Chris. "Realistic Vector Motorcycle Portraits." .
http://design.tutsplus.com/articles/realistic-vector-motorcycle-portraits--vector-3694 (accessed April 9, 2014).
There had to be another way of texturizing, I searched up Illustrator gradients
and gradient meshes and to my luck I found a very useful tutorial on how to
create a textured surface using gradients.




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