Wednesday, April 9, 2014

Week 6 | Illustrator Tutorials

Initially I was going to be responsible for the back portion of the bike, the "sketched" side however the work load was not going to balance out because the "sketched" portion can easily be drawn in vectors using the trace tool in Illustrator. Andrew and I agreed that I work on the back portion sketch as well as the front side where the tire and handles are.

What I Need to Research

   | Sketched Side
   So far I had studied different trace Methods to replicate the Sketched side
   however it isn't as easy as just using the trace tool because it doesn't duplicate
   the idea of a pixelated image.
  
Here  are a few samples of trace tool options 


 Original No Trace       16 Colour                             High Fidelity


  




   I ended up customizing my own trace options and was happy with the result.


   Original  No Trace                       My Own Custom Trace Options
 

   








    I needed to search tutorials on how to make vectors look like a rasterized or
    pixelated image and came across this handy tutorial but I wasn't pleased with
    the results for our assignment.



   | Texturizing Materials
   Since I am now involved in the texturizing of the front of the bike I had idea as
   to how to do it. Andrew had come across an illustrator artist who showed a
   tutorial on how to draw a photorealistic motorcycle in Illustrator. The idea
   was to trace basic external shapes, fill them and within the large shapes, create
   sub shapes with the high lights and low lights to create the texture. This was a
   great start but after attempting I realised that more drawings needed to be done.
 
      Nielson, Chris. "Realistic Vector Motorcycle Portraits." .


  There had to be another way of texturizing, I searched up Illustrator gradients
  and gradient meshes and to my luck I found a very useful tutorial on how to
  create a textured surface using gradients.

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